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Archive for August, 2004

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Tuesday, August 31st, 2004

In panicked response to the declaration by a kind Blosxom Group contributor that he planned to add my RSS feed to his aggregator, I have educated myself somewhat on the protocol, adjusted my RSS headline tags so that they actually bring you to the correct story, and become a bit of an evangelist to my luddite friends on the subject (no offense guys, I know you have more important things on your minds).

Shame On You

Tuesday, August 31st, 2004

I’ve maintained a firm but until now untested belief that the computerized, virtual, analogue, and electromechanical instruments here in the studio can be used to create a warmer modal type of electronica. A few sounds that I was looking for in particular were a live amp sound for the Wurlitzer using the UAD-1 Nigel plugin, and any opportunity to hear the Metasonix TM-1. This piece started on the iBook in Reason, eventually presented itself as an appropriate vehicle for a famous Bush justification of the impending war with Iraq, and finally revealed itself as a return to the modal funky instrumentals of the 70s. Sort of. This mix originally uploaded on 3/11/03

Time: 4:49
Size: 5.6 MB
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Going Home

Tuesday, August 31st, 2004

Going Home is a composition from the Meh club demo recorded in 1998, featuring Gord Fynes on drums and Artie Roth on bass.

Time: 7:40
Size: 7.1 MB
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Increased In Strength

Wednesday, August 25th, 2004

I maxed out my processor in order to bring you a celebration of the Stereophonic Victrola by way of Reason, Logic, and some very painstaking psychoacoustic stereo placement techniques. Excerpts of this piece have been adapted for the soundtrack of the intergalactic simulation game Yexi. Archival recording supplied by the Internet Moving Images Archive (at archive.org) in association with Prelinger Archives. This mix originally uploaded on 7/21/02

Time: 6:03
Size: 7.0 MB
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Modular Oblongata

Saturday, August 21st, 2004

Originally printed April 2003 — Before there were synthesizers in my house there were electronic music albums. Silver Apples of the Moon. Snowflakes Are Dancing. Switched On Bach. The cover of Switched On Nashville featured a miniature banjo player sculpted out of solid state parts and coiled wires. The cover of Switched On Country featured a clay cow with vacuum tube teats under a speech balloon proclaiming “Moog”. I knew the melodies for a dozen Beatles tunes before I knew the lyrics, because I had yet to hear any versions other than those from my brother’s Switched On Beatles album.

More engaging for me than the fanciful cover illustrations were the images of the instruments themselves. They were baffling walls of mad scientist gear, row upon row of jacks, potentiometers, switches and screw heads, straight lines thrown into sharp relief by casually draped patch cables.

These imposing modular synthesizers of the 60s and 70s were icons of flexibility, power, and complexity, as much celebrities in my mind as the artists who played and composed on them. Carlos’s Moog Modular. Jarre’s ARP 2500. Subotnick’s Buchla. The BBC Radiophonic Workshop’s EMS Synthi 100.

Beyond their arresting physical presence, these behemoths had several distinguishing characteristics that their portable descendants would lack — either wholly or in part — until decades of technical development had passed.

Customization. It might only take the addition of a single module to drastically enhance the capabilities of a modular system. Oscillators, filters, and amplifiers are the first components that spring to mind, but of course there are many less-glamorous processor/modulator devices that contribute to the overall flexibility and capacity for sound design. The list of components that were available for the Buchla Series 200 (a.k.a. “The Electric Music Box”) is impressive even today:

Matrix Mixer
Dual Mixer
Mixer / Preamplifier
Stored Program Source
Dodecamodule
Touch Keyboard
Kinesthetic Input Port
Quadraphonic Monitor/Interface
Triple Envelope Follower
Frequency Detector
Polyphonic Keyboard
Multiple Arbitrary Function Generator
Dual Control Voltage Adder
Dual Control Voltage Processor
Dual Oscillator
Complex Waveform Generator
Sample & Hold / Polyphonic Adaptor
Source of Uncertainty
Quad Preamplifier
Quad Envelope Generator
Quad Function Generator
Frequency Shifter / Balanced Modulator
Dual Voltage-Controlled Filter
Quad Lopass Gate
Four-Channel Filter
Ten-Channel Filter
Programmable Spectral Processor
(Source: Buchla.com)

Expandability. While certain components are likely to be needed only once in the signal or modulation chain, there were modules that you could never have enough of — and these will be familiar wants for today’s musicians as well. One ring modulator might be enough for most people, but who has ever complained about too many oscillators? Too many filters? Even increased polyphony was a possibility on machines that you might think were exclusively monophonic. But as today, increasing these capabilities comes at a price. Increasing the polyphony of an ARP 2500 meant not only multiplying your oscillators, filters and amplifiers, but upgrading to a keyboard capable of transmitting polyphonic control signals.

Patchability. Once you have all of the modules that you want, or can afford, bolted into a rack in your studio, you are faced with the challenge of deciding upon, and implementing, your control and audio signal chains. It is a foregone conclusion that an audio signal will eventually flow through a filter and amplifier. Audio and control signals are not necessarily mutually exclusive, and audio signals come not only from oscillators but processors and external inputs as well. AM and FM synthesis, as well as ring modulation, are all examples of what kinds of sonic possibilities open up when the line between audio and control signals becomes blurred.

In spite of their obviously appealing qualities, the expansive modular synths were quickly overshadowed by more portable, less expensive, and less complicated instruments. And while the design of a custom-built instrument for a well-heeled performer or university music department could safely err on the side of excess, the challenge of creating a compact, reliable, and affordable synth would lead inevitably to a paring down of some of the flexibility and more esoteric options of the modulars.

However, instrument designers managed to incorporate vestiges of modularity in a variety of ways. The EMS VCS3, developed in parallel with the larger EMS products, addressed the problem of patchability within a non-modular unit through an ingenious patching matrix which as programmed in much the same way as one plays a game of Battleship. Another popular approach was a normalized patch bay, by which hard-wired signal and control paths could be overridden by inserting a patch cable into the front panel. The most famous examples of this approach are the ARP 2600 and Korg MS/PS series of the 1970s. But by the early 80s many consumer-level instruments had little more than oscillator CV/gate and pedal control inputs on the rear panel.

I’ve been thinking about modular synthesizers a great deal lately, and by that I mean more than usual for a guy whose mind is generally preoccupied by vintage electronic music equipment. I blame Steven Spielberg mostly, because Close Encounters of the Third Kind was on television again last weekend, and I switched it on just in time to see the big ARP 2500 scene.

I also blame software developers. Most recently, I blame Arturia, for releasing a VSTi emulation of the Moog Modular, and having it endorsed by Mr. Moog himself.

I also blame Propellerhead Software for introducing the Spider splitter/merger modules in the 2.5 update of Reason — a software equivalent of the “multiple” panels which were de rigeur on modular synths. For that matter, version 2.0 news releases touted the Malström Graintable Synthesizer as a new rack synth, but a cursory glance at the back panel reveals patch points for modulation source outputs and filter/waveshaper inputs.

Some research quickly revealed a number of applications and VSTis on the market that incorporate modular synthesis engines to varying degrees: Native Instruments Reaktor, Plogue Bidule, Max/MSP, Audiomulch, SeerSystems Reality, Applied Acoustics Tassman, and Vaz Modular, to name a few. Modular programming is also available in embedded systems such as the Nord Modular. It’s hard for me to resist the notion that modular capabilities have lain semi-dormant, deep in the lizard brain of the synthesizer — the modular oblongata — only to re-awaken when the technology evolved to the point where it could live and breathe in a powerful yet cost-effective environment.

For many of you the convenience, portability, low maintenance, and price point of software far outweigh the benefits of owning a modular hardware unit. For others, the lure of these vintage marvels is too strong to resist. One such individual is Joe “Guido” Welsh, proprietor of Guidotoons studio in Nashville (guidotoons.com), and proud owner of a collection that currently houses seven modular systems, including three Moogs and two Buchlas.

According to Welsh, vintage modular gear is not that hard to find. “Just have a bunch of cash ready! Do searches on Google for analogue modular synthesizers or by specific item. There are tons of analog treasures out there. Ebay is a sometimes pricey, but rich source.”

But even pricing is not uniformly exorbitant, he says, if one is patient. ” Try and remember you will most likely find a better price. Any item is only worth what you’ll pay for it.” He also cautions against sacrificing condition for price. “Unless you’re a tech, or have a good tech, never buy anything ‘as-is.’”

If you are more interested in a warranty than a piece of history, you will be happy to know that there are more companies manufacturing and selling modular synths now than at any other time in the last 40 years. Most of these products are compatible with each other as well as vintage modules.

Analogue Systems (UK) — home of the RS Integrator series.
Analogue Solutions (UK) — makers of the faux Russian “Vostok” monosynth (which features a VCS3-type matrix patchboard.
Blacet Research (US) produces some very interesting modules in pre-fab or kit form.
Doepfer (Germany) offers a choice of over 70 modules for their A-100.
Metasonix (US) offers several modules that can be used as stand-alone processors or combined with modular systems using rackmount converter kits. All modules, which include filters, amplifiers, oscillators and the TM-1 waveshaper/ringmod unit, feature all-vacuum-tube circuitry in the signal path.
Macbeth Studio Systems (Scotland) promise an “exciting modular synth” in the yet-to-be-released M5.
Synthesis Technology sells the popular MOTM synth modules assembled or in kit form.
Synthesizers.com (US) — Roger Arrick’s systems are fashioned after the original Moog modulars.
Technosaurus (Switzerland) — makers of the Selector and Microcon systems.
Paia (US) has been making DIY electronic instrument and audio kits since 1967, and has recently re-introduced a modular line with their 9700 series.
Wiard (US) makes a modular system consisting of six multi-function modules including the “Mixolator”, “Borg Filter”, and “Woggle Bug”.

Check the music links section for more relevant links.

A Brief History of Timbre

Saturday, August 21st, 2004

The medieval cornett (not to be confused with the modern trumpet variant) was a pretty popular instrument if you go back 500 years or so. Every Renaissance ensemble had one. It was eighteen inches of wood wrapped in leather, had a mouthpiece similar to that of a brass instrument, and finger holes along its length like a recorder. Even modern enthusiasts will admit that the sound, at best, takes some getting used to.

It’s pretty easy to look back on an instrument like the cornett, which emitted a noise you would be mortified to hear at a dinner party, and assume that the long-term survival of an instrument depends on whether it sounds “good” or “bad”. But then consider that the cornett enjoyed its popularity for 150 years or so (and by way of a yardstick, the saxophone was only patented in 1846) and shared the stage with the violin, and you might begin to suspect that there are other forces at work.

The only theory I can come up with that makes any sense to me is that in the evolutionary struggle of instrument vs. instrument, the most likely victor is the one with the most adaptable harmonic spectrum. If you were putting an ensemble together at some time before the advent of equalization, you ideally wanted instruments that came “pre-equalized” — by their design and construction — even if you didn’t know what equalization was.

I’m not a professional engineer, but when I find myself behind a mixing console I generally fall back on the advice that I read in a music magazine about 20 years ago. I move across the board track by track, isolating the frequency range that defines the track’s sonic character, and cutting the remaining frequencies. This technique doesn’t guarantee a perfect mix by any means, but it does go a long way toward increasing clarity and eliminating extraneous and non-musical harmonic content. Simply put, it minimizes the impact that one track’s sonic footprint will have on other tracks in the same general frequency range.

Now if I didn’t have the benefit of the multi-band and parametric EQs that you’ll find on most consoles and digital audio packages, I’d want to put a band together using instruments whose designers and builders had already done that engineering work for me. And if all of my contemporary concertmasters and arrangers are behaving in the same fashion, you have instruments falling in and out of favour, being modified to fit a common purpose or ceasing to be manufactured altogether, and you have the makings of what you could call Musical Darwinism.

This theory not only explains the popularity of an instrument so squeaky and notoriously unplayable as a violin, but also offers insight into something as modern as a jazz quartet. Once you take the drums out of the picture, you begin to see a frequency spectrum that is as plainly stratified as a diagram from a geology textbook: a string bass which is all low end and no high, a guitar which is a lump in the upper mids (or a piano whose keys further than an octave south of middle C remain largely untouched), topped off with something comparatively thin and buzzy like a trumpet or saxophone.

The waxing and waning of interest in various models of synths and drum machines — out of the hundreds developed and manufactured over the past 35 years — is the result of a combination of factors, nostalgia and faddism among them. But the appeal of a single sawtooth wave, filter wide open, sailing over the harmonies like an electronic bee, goes well beyond novelty. The continuing popularity of the sine/triangle bass line or the long-decay TR-808 kick drum in a broad range of electronic styles suggest that these limited spectrum sounds serve a fundamental purpose in a mix.

First-generation samplers and sample-players are a tough sell in the used market these days, but can we expect their value to increase in ten years, like the mass-produced analogue units from ten years earlier? It doesn’t seem likely. The source material may have been more complex in many respects, but without the broad harmonic range of a raw analogue waveform, the classic subtractive synthesis engine — or a primitive digital simulation thereof — wasn’t helping us sculpt a mix the way it had before.

But today, we have full bandwidth available to us from every piece of hardware and software on every channel. We finally have what a composer friend of mine was fond of demanding in session: “Maximum bass at all frequencies”. We are sampling and re-sampling, and it seems possible that tomorrow morning I’m going to read a press release from a software developer who has finally designed the VSTi that re-creates every method of synthesis ever devised by man simultaneously.

Now that instruments are being developed at such a fantastic pace, and their invention is based on opportunity as much as necessity, it seems unlikely that we will be able to use this theory of musical evolution as a crystal ball to tell us what instruments to invest in next. But it does raise some interesting questions regarding how we listen to music, and whether new production techniques are going to change, rather than be guided by, how we listen.

It seems to be in our nature to crave a complete harmonic spectrum. We sit in the control room and beg for a little more sparkle, a little more body, a little more bottom end. When we hear a bow dragged across a string, we lean in closer to hear the scrape of the horsehair and resin that provide that essential definition and articulation. I still remember the first time I got excited about a sampled classical guitar patch, and it was when a sound designer got the bright idea of including a sample of the squeak of fingers sliding from one fret to another. And now that vinyl has eveolved into an instrument from merely a playback medium, the pops and scratches, the subtle grinding noise of a stylus scraping its way through a deterriorating groove, all become essential artifacts rather than the annoying deficiencies they once were.

It amazes me that all these sonic options are available to the same physical organs that the cornett player of 500 years ago used to guide him from one end of a tune to the other. And I’m sure I’m not alone in looking around my studio and thinking that I’ve been waiting all of my life for this technology to become a reality. But on those days when I’ve been furiously sampling, processing, and programming, only to end up with a baffling mess, I think about my cornett-playing friend. No one wants to be a slave to tradition. But sometimes I have to ask myself, “How will this track have to evolve, if it’s going to survive?”

Music Links page converted

Friday, August 20th, 2004

The dynamic music links page has been activated. It still needs an index. But now that I’ve got the config plugin working for me, I don’t think that’ll be too far behind.

I know these technical updates probably aren’t very interesting to you, but I’m finding the whole process quite rewarding. And the conversion of the links page has not only been a significant undertaking, but the content has been a pretty big draw in the past, statistically speaking.

more …

�Audio� directory replaces �MP3s”

Tuesday, August 17th, 2004

The audio directory is now live. New music and relevant discussions will be found there, and eventually the contents of the old MP3 page will be transferred there as well.

�Programming Tutorials� is now �Articles�

Sunday, August 15th, 2004

The link to “Programming Tutorials” has been redirected to the Articles directory. I only wrote one programming tutorial anyway. That tutorial however led to a couple of articles for a users group magazine that was published by a software distributor, and I will upload those eventually.

“Programming” means synth programming, by the way, and the software distributor is a music software distributor. It will be a long time before I have anything to say about actual code that will be of value or interest to anyone.

Harmonic and Melodic Resonance Programming

Saturday, August 14th, 2004

At the birthday party of subtractive synthesis, resonance is the quarter you find under your slice of cake. By its very definition, subtractive synthesis leaves you with less than what you started with. Resonance gives you something that you didn’t have before, at least perceptually speaking. Technically speaking, it gives you more of something you already had, by emphasizing existing harmonic content.

We’re all familiar with the more common uses of resonance: adding definition to filter sweeps, adding emphasis to filter envelopes, and accentuating rhythmic accent patterns with velocity-controlled filter patches. If you’re lucky enough to have an instrument with a self-oscillating filter, you’ve probably also created “Hi-Q” percussion effects, sonar pings, simulated shortwave interference, and unweildly theremin effects.

I’ve been programming some sounds lately with a slightly different approach to resonant filters. Rather than using resonance as a timbral element, i.e. an element of the quality of the sound, I’ve been programming sounds that use resonance as an instrument unto itself – using resonance to create pitches that can be incorporated into a piece in either a melodic or harmonic capacity.

Before I move on to some programming examples that you can try yourself, I’m going to try to explain why this works the way it does. It involves some very basic acoustic physics that I happen to think every synthesist should know, and that I also happen to think is really interesting. If you already know this stuff, feel free to skip ahead. Even if you don’t, but you think you’re going to hate it, you can skip ahead to the programming examples and come back later if you get curious.

The Harmonic Series

Every complex waveform is made up of simpler waves – sine waves – of different pitches and amplitudes. Pitched acoustic sounds and periodic waveforms are made up of sine waves in a specific pitch relationship known as the Harmonic Series (sometimes called the overtone series).

The relationship of pitches in the Harmonic Series is simple. If the fundamental pitch (the note you are playing) has a value of n, then the constituent sine waves in the resulting waveform will be n, 2n, 3n, etc. To put it another way, if you play a G one octave and a fourth below middle C on a piano, the fundamental will be (approximately) 100 Hz, and the waveform will contain sine waves with frequencies of 200, 300, 400 Hz etc. If we convert those frequencies to note names, the first 8 pitches (more commonly referred to as the fundamental and the first 7 partials) will look like this (approximately):

100 – G
200 – G
300 – D
400 – G
500 – B
600 – D
700 – F (a very flat F)
800 – G

Okay, less math and more music. We know that resonance emphasizes the harmonic content of whatever you’re feeding into the filter at the cutoff frequency. And we know that in a range that starts with your fundamental and goes up about 3 octaves, the harmonic content consists entirely of predictable and well-defined pitches. The pitches higher up in the harmonic series are also fixed and predictable, but they get closer together as you go up, and a higher percentage of them don’t fit so nicely into the equal-tempered scale. If we can figure out a way to tune our filter to these lower harmonics, we might just be able to play a tune with our resonant filter.

Programming a Sound

Even the most basic synthesizers give you a few options for filter control sources. If we want to be able to tune the filter to specific pitches in real time, we’ll want to use static sources rather than dynamic sources, and by that I mean single control values rather than LFOs and envelope generators. Of course you can get the same sorts of effects with just about any control source.

The tuning range of a filter is much broader than that of most oscillators. Because all synths are different, you’ll just have to experiment with the values on your own. But here are some pointers to get fine control of the filter over a limited frequency range that should work on most synthesizers. Start with a simple, overtone-rich waveform, like a sawtooth or square wave. Triangle waves have a very high fundamental-to-partial amplitude ratio, so they don’t work quite as well. Sine waves don’t have any partials, so they won’t work at all.

Pick one low note to use for auditioning. It will be harder to program this sound if you are playing different notes initially. Later we’ll try to modify the patch to accomodate different notes. The filter should be a steep one, so if you have a choice between 12 and 24 db/octave filters, use 24. You can use any filter mode (Low, Band, High or All-pass) but let’s start with Low Pass for now, because it will be easiest to tune to the fundamental.

Play and hold your low auditioning note, and lower the cutoff frequency gradually until you get close to a pure sine-tone sound (as if you were programming a jungle “sub-bass”). If you lower the cutoff further than this point, you should hear the tone drop significantly in volume as the filter frequency lowers beyond your fundamental. While still holding the original note, turn up the resonance just to the point of self-oscillation, and then pull it back a little. Keep your monitoring volume low, especially if you’re programming an analogue synth. A self-oscillating filter can quickly get out of hand and blow a speaker if you’re not careful.

Now assign a continuous controller to the filter. Data slider, ribbon controller, or direct control from the mod wheel (no LFO modulation) should work fine. Set the sensitivity (or intensity or modulation amount) to zero, and push the slider or mod wheel or whatever up full. Gradually increase the sensitivity and you should hear a sine tone sweeping up through those notes described in the last section. If you don’t, try increasing the resonance amount. If you still don’t hear it, you may not have a steep enough filter, and you should stop reading and go out and buy a synth that does.

Increase the sensitivity until the tones produced by the resonance become less distinct. This happens in the fourth octave above your fundamental, and the filter tone turns into a continuous sweep. Now pull the sensitivity back a little. Now you’ve created your basic resonance effect, and you’re ready to save your patch. From here you can try some modifications. If you want to shape the sound further (because aside from the resonance it’s not doing much yet), you can use the amp envelope. If you’re lucky enough to have another filter available, you can use that for further sound shaping in series or parallel to the filter that you’ve just modified.

Adding another control source to the resonant filter can also give you some interesting (but less predictable) results. Now is a good time to try adding additional oscillators, changing filter modes, or experimenting with samples. If you want to be able to use other notes in your patch in addition to your auditioning note, just set filter tracking to ‘linear’ or ’100′ or whatever setting duplicates pitch tracking. This may throw off your original filter tuning, but if you make some minor adjustments between tracking and cutoff frequency it shouldn’t take too long to get it straightened out.

Examples

I’ve created two examples using this technique in two different musical settings.

melodic_resonance.mp3 uses a Korg Mono/Poly with the filter controlled by channel pressure fed through an MPU-101 MIDI/CV converter.

percussive_resonance.mp3 uses a “mouth percussion” sample on a K2000 with velocity mapped to the filter to create a tuned percussion effect.