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Archive for the ‘software’ Category

in praise of dead software, part 1

Friday, February 26th, 2010

the obsolete logic hardware key

I talk a lot about music hardware on this site, but the music that I write wouldn’t sound like much without software. Logic is my main audio production app, and I’ve been using it in various incarnations since about 1989, when it was called Notator SL, and was available exclusively on the Atari ST platform.

At that time Performer, by the embarrassingly named Mark of the Unicorn (more commonly known as MOTU for obvious reasons), was all the rage, but Macs were out of the price range of students and many Europeans, leading German software companies like C-Lab and rival Steinberg to create some truly kick-ass sequencing software for the less expensive Atari.

So in that respect I’m pretty lucky; I backed the right horse for once, and in spite of some kind of rift at C-Lab that resulted in a new company called Emagic, and the buyout of Emagic by Apple (there’s a detailed history  at TweakHeadz Lab), I can actually dig out files I worked on 15 years ago and import them into my current setup.

In other respects, I’m like anyone else, in that I’ve been heavily reliant on music software that is no longer supported, and which has been rendered obsolete by seismic changes in Mac processors and operating systems over the years. And the more I invest in software instruments – my current arsenal consists of Logic Studio, Reason 4, and Native Instruments Komplete 6 – the more vulnerable I am to the sudden dissolution of any of the companies that produce them.

Bitheadz Retro AS-1, which I used to refer to as the “Retro-Ass” synth, was one of the earliest consumer-level real-time analogue synth emulators, and it worked pretty well on my 266 MHz PowerMac. I still have the install disk somewhere, which means I could install it on an XP box if I felt the need. Thankfully I don’t feel the need, really, and all I’ve lost is my initial investment of $250 or so – though I was pretty cheesed when these guys went under, without so much as a gurgle. As of now, there’s certainly nothing I needed the Retro-Ass to do that I couldn’t duplicate with Logic’s ES2 or a number of the NI synths. But there passed a few long years during which this was not the case.

Propellerheads RB-338 was from the same era, and emulated the Roland TR-303 bass synth and TR-808 and 909 drum machines. It emulated their user interfaces as well, which had a lot to do with the 303’s idiomatic lines in particular; that interface resulted in a lot of melodies that no one would have come up with first on a bass or a keyboard. It wasn’t quite powerful enough to construct a song on its own, but it laid the groundwork for Reason, which is gradually evolving into a soft-synth based audio workstation with the recent introduction of Record.

Propellerheads did a great and generous thing when they pulled the plug on ReBirth, in that they released a Reason ReFill with all the ReBirth sounds and made it available for a free download. Of course, you no longer had the 303 or the UI. And if you had been downloading the user hacks, which replaced all the sounds in the drum machines with user-created samples, of course you didn’t have those anymore either.

a page from the synthworks sy77 manual

look i still have the manual and everything

Aside from Notator, the music app that I spent the most time in on the Atari was an amazing patch editor/librarian for my Yamaha TG77 called Synthworks SY77, made by Steinberg. The SY/TG77 is a hybrid synth that was both a ROMpler and an FM synth, boasting “Advanced FM” (AFM) synthesis. AFM2 gave you access to not only sine wave operators but more complex op waveforms and even ROM samples as operators, plus resonant digital filters, which was pretty groundbreaking at the time. I amassed a huge collection of sounds for this machine that would have been impossible to create and maintain without Synthworks.

Considering the fact that the Atari had no hard drive, merely an internal DD floppy drive (I had the external floppy drive as well, which made me some kind of power user), 1MB of internal RAM, and an 8MHz processor, Synthworks did a phenomenal job of indexing, retrieving, and comparing over 3,000 patches. But Synthworks was also a powerful editor, giving you intuitive graphic controls for the SY77’s myriad parameters, even allowing you to create FM algorithms that were not available from the front panel of the hardware unit itself. It could also generate random patches based on a selection from the library, or allow you to proportionally mix parameters from up to four separate sounds using a simple point-and-click graphic interface. Neat-o! And while this software hasn’t been supported for over a decade, I still refuse to admit that it’s dead – I still have the software, an Atari, and the hardware dongle, in case I ever decide to fire the TG77 up again.

Stay tuned for part 2, I’m going somewhere with this, honest.

Looking a gift Kore in the mouth

Friday, December 18th, 2009

I’ve been using the free Kore Player since it was introduced in the spring of 2008. I have started a few projects over that time by just flipping through the sounds looking for inspiration, and Native Instruments has been pretty decent about releasing free soundpacks, so now I have a few hundred to choose from. Sound quality and variety are good, and you can’t really beat the price. The latest release, Holiday Selection 2009, has some very interesting rich, textural and ambient sounds. Not all the sounds are great; the Hammond stands out to me in a “not sure why they included it” way; it doesn’t have a Leslie simulator, which makes it kind of pointless. Likewise I’m not sure I see the point of a couple of heavily processed sounds from the Sax & Brass package. Realistic sounding sax and brass with articulations are hard to come by, but neither of the sounds included in this set fall into that category.

Having said that, there’s a lot of interesting and thoughtful sound design in this compilation. This is definitely not a GM soundset. There are plenty of unique evolving sounds, and a decent complement of vintage-style reproductions. Even the Urban Arsenal shows remarkable depth and grit – and I tend to avoid self-styled “hip-hop” collections as they are often derivative and predictable.

Obviously Kore Player is a sales tool, but as bait it’s mighty tasty. You get a free instrument with a bunch of cool sounds and the expected number of throwaways – and that’s all fair enough, sound choice is subjective. Then you will bump your head against the instrument’s built-in limitations, which may frustrate you enough to convince you to buy at the full Kore 2 software package or one of the softsynths whose sound engines are represented therein.

The main limitation is that you can only tweak those parameters that the sound designers have made available. If you want to mess with the filter and that doesn’t happen to be assigned to one of the knobs you’re SOL – this as I understand it is the nature of Kore. Likewise if you want to hear it arpeggiated but the Kore arp isn’t activated for that particular patch, you are (literally) left to your own devices. The eight variations that most of the sounds have are based on tweaks of these parameters, so some variations provide less variety than you might want.

I also have some complaints about the interface, due in part to the fact that it doesn’t play nice with my controller (Motif ES 7). Load time for patches is unreasonably long on my MacBook Pro dual 2.4 Intel. You have to double-click (or cursor then hit enter) to load a sound and then wait, which makes auditioning sounds a bit of a chore. You can rate sounds, which is handy, but you can’t edit the list or create your own user patch library.

So to sum up, it’s a great deal and a useful instrument for people with zero budget, or anyone who could use a few hundred more quality sounds at their disposal (and who couldn’t); ultimately unsatisfying for tweakers and sound designers (I am a Reaktor user with a lot of vintage hardware in my past), but a good way to test-drive the sound of the synths on which the patches were originally created. Personally I’m not sure who the market is for Kore; maybe the same sort of people who bought ROMplers back in hardware days. But I wish that something like the very interesting “Sonic Fiction” soundset was available for Kontakt or Absynth rather than just Kore, because I’ve got the Komplete 6 upgrade on order and I’d love to get under the hood of some of those sounds and mess around with them.